Monday, March 14, 2011

Adding scenes blog.

I am using bright colors to create a happy looking game and very nice graphics to keep the player from thinking that the game is ugly.  Ayiti: The Cost of life: is a good example of story telling because in that game used the current events in Haiti, and made a game about how to stay financially healthy and how the overall life is very different from country to country.  Other games have helped in giving good ideas on how to go about teaching and navigating the player through the game.

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